As a practical matter, many NBA 2K players don't wish to maintain more than 1 player avatar in a mode that's already quite heavily influenced by microtransactions. 2K Sports are pilloried if it offered up WNBA players as just another vector for real-money earnings of digital Money Buy MT 2K21. To Visual Concepts' charge, a WNBA player does make Virtual Money which goes toward the user's overall equilibrium. It provides at least a little reward for trying the mode. But it's a spectacular irony that the WNBA player herself does not get to"invest" what she makes -- if on her own progression, or clothes, or whatever.
The W is joined by a multi-season team management style, known as MyWNBA. But its menu-driven feature set resembles something from MLB 2K10 or 2K11. There is not much to the beyond getting two"tasks" at the start of the year -- you to exchange a specific player prior to the deadline and another (out of... the governor?) To acquire a specific number of games. In a multi-season background simulation, my own failure to deliver either didn't have much of an effect. The actual motives for conducting a team -- developing players, installing an offensive scheme -- are still as self-driven as whatever storyline MyWNBA happens to deliver.
There may be thickness in there, but the wrapper around the manner is still only stuff we saw in sports video games two generations past, when single-player profession manners were first starting out. Now it's only, hit level 4 in popularity at The W, and your name is on a plumbing shop's billboard, and you receive a pair of sneakers.
Critically, I can't obligate Visual suggestions to give the WNBA the attention and development tools of MyCareer in case the market and interest simply isn't there. However, I did not think it could be too much to request a training and exercise routine similar to the men's side, where exercise minigames and shootaround drills can boost my participant between matches, or provide me at least the feeling I was guiding her development.
It is dependent upon your expectations; mine took into account the WNBA's relative popularity beside the men's game, along with the fact Visual Concepts was adding yet another mouth to feed on its already jam-packed one-year development cycle. The W nonetheless ended up more dull and limited than I had anticipated nba2king. It may just be that there are not many video players looking to play with women's professional basketball, however, The W doesn't make much of an effort to develop more.